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Call of Duty World at War Zombies :: Forums :: Zombie Discussion :: Zombie Map Progression
 
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Zombie Vacant Update (April 14, 2009)
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HOGRampage
Wed Apr 15 2009, 02:48AM
Registered Member #508
Joined: Wed Dec 10 2008, 08:45PM
Posts: 72
So, I haven't mapped or modded for a couple of months now, but my classes for college are done in about 2 weeks, and I have been starting to map again. I am first going to update Vacant with the new features from the 1.2 mod tool update (perks-a-cola, power, etc.) along with some other things. These are things that will be added/changed (so far):

- The newer zombies from Veruckt of course
- Mounted machine guns placed in certain places throughout the map
- Ray gun will be in the map, but most likely in a spot harder to find than before
- New game play features, such as bosses or something (if I don't become lazy)
- Power switch, perks-a-cola machines, etc. will be added

I am open to suggestions, so if you have an idea let me know! I don't remember any bugs in the latest version I released a few months ago, so if you know of any also let me know.

Thanks,

Rampage
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jokergh2
Wed Apr 15 2009, 03:39AM
Registered Member #8101
Joined: Thu Apr 02 2009, 02:42AM
Posts: 11
NICE
sounds great.
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MrInfidel
Wed Apr 15 2009, 10:47AM
Registered Member #5281
Joined: Sun Feb 01 2009, 04:37AM
Posts: 216
Japanese guns please!
They aren't in any zombie maps yet as far as I can tell
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HOGRampage
Wed Apr 15 2009, 05:24PM
Registered Member #508
Joined: Wed Dec 10 2008, 08:45PM
Posts: 72
Yeah, I have been working on getting some Japanese weapons in it. I could only manage to get one in it, otherwise errors pop up, but I will keep trying.

The new mod tools are very hard to get maps to work now too. GSC files are all messed up now.
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HOGRampage
Wed Apr 15 2009, 05:44PM
Registered Member #508
Joined: Wed Dec 10 2008, 08:45PM
Posts: 72
Progress Update (April 15, 2009)

- The two front windows now have zombies attack them
- Some zombies will come out of the ground when they spawn
- Added power switch and the door that splits the pairs of players
- Added wall to one of the rooms to split the players.
- Modded all MP weapons (ppsh + big ammo, thompson + aperture, etc) to have more damage
- Added Perks-a-Cola machines
- Removed two barriers from outside area
- Added two mounted machine guns (one is outside, one is near power switch)
- Added buyable bouncing betties
- Increased price of several doors
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UberMouse
Wed Apr 15 2009, 08:26PM
Registered Member #809
Joined: Sat Dec 13 2008, 07:39PM
Posts: 144
Good job, glad to hear you upped the damage for MP weapons they were useless last time i played.
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MrInfidel
Wed Apr 15 2009, 10:47PM
Registered Member #5281
Joined: Sun Feb 01 2009, 04:37AM
Posts: 216
I thought that the PPSh-41 in co-op/Solo mode already had big ammo anyway?
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HOGRampage
Thu Apr 16 2009, 01:23AM
Registered Member #508
Joined: Wed Dec 10 2008, 08:45PM
Posts: 72
I had to use the MP version of the ppsh, so I just chose the big ammo one.
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GeNoCiiDe
Thu Apr 16 2009, 02:59AM
Registered Member #8482
Joined: Tue Apr 14 2009, 01:57PM
Posts: 21
when can i download it
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HOGRampage
Thu Apr 16 2009, 05:19AM
Registered Member #508
Joined: Wed Dec 10 2008, 08:45PM
Posts: 72
Soon, got everything working except moving random crate. I have to do that myself because there's no prefab, but other than that everything is working (new sounds, zombies that rise out of the ground, perks, mounted mgs, etc.).
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